Write to Baloo (Click Here) to offer contributions, suggest ideas, express appreciation, or let Commissioner Dave know how you are using the materials provided here. Your feedback is import. Thanks.
Cubmaster
Dave wrote me to say, his pack played "Are You Smarter Than A Cub Scout" at
their April Cubs & Bugs pack show and it was a huge hit. He made index cards
with questions about insects. A few parents played against the kids. The kids
with a little prep They knew all the answers with the parents failing
miserably. This game could used with many themes to educate the boys while
having a ton of fun.
He used these
insect questions:
1.What percentage of
animal species are insects? 95%
2.How long can a scorpion
live without eating? 1 year
3.Do both male and female
mosquito’s bite?
No, only the female bites.
4.What is the most
popular pet in Japan?
Beetles, they can be bought in many department stores.
5.How long will a
cockroach head live and keep moving after you cut it off? 12 hours
6.How many groups of
insects are there? 32
7.Which can lift more in
relation to their weight, an ant or a bee? An ant can only lift 20-50
times their
own weight. A bee can lift 300 times their own weight.
8.How many teeth does the
average mosquito have? 47
9.How far can flees leap?
800 times their body length
10.How many times per
minute does a bee’s wing flap? 11,000 times a minute.
11.What is the world’s
largest spider? The male goliath bird-eating spider – with a leg span of 11
inches.
12.What is the only insect
that can move its head without moving any other part of its body? Praying Mantis
Note from CD – I am sure you could
create some great Native American questions.
A New Way to do Ring Toss
Mike, webmaster for
www.usscouts.org
I was just looking at one of those
CD-R containers – you know the kind that holds 100 CDs – and thought I wonder
how this thing could be used for something else instead of just pitching it in
the trash. Flash – idea!
üCollect about five
or six of these things.
üSeparate the bucket
half (top) from the spindle/base part (bottom) and you now have two things that
can be used at a Cub Scout carnival.
üYou could nail or
glue about a number of these on a square of plywood.
üThe tops could be
for a bean-bag or golf ball toss
üThe bottoms could be
use for any sort of throw the ring type game.
Cheap, low
effort and recycling all rolled into the makings of some fun – doesn’t get
better than that.
Tillikum
Baltimore Area Council
üThis is an earth,
water, and fire challenge game
üTillikum means
“friend” to the Chinook tribe of the Northwest
üThe right hand is
clenched into a fist at waist level.
üOn the Go! Signal
from the chief, the fist is slowly raised to shoulder level as the syllables
“til-li” are spoken.
üBring the fist
quickly down to waist level again.
üAs the fist reaches
waist level, the syllable “kum” is spoken and the fist opens to do a hand
signal.
üWhen both make the
same signal, it is a tie round.
üEach win is a point
and five points wins the game.
oEarth drinks water
and wins.
oWater puts out the
fire and wins.
oFire scorches the
Earth and wins.
Washo Hoop and
Spear
Baltimore Area Council
¨You’ll need some
level ground for this game that was popular with almost all Indian tribes.
¨Some tribes used
hoops with netting while others had hoops marked for scoring.
¨The Washo Indians
made their hoops by bending and tying a twig or sapling into a circle 12 inches
in diameter.
¨Cub Scouts can use
an old baby carriage or tricycle wheel for a hoop and a broom-handle spear.
¨Two Cub Scouts
compete.
¨The first boy rolls
his hoop past his opponent who throws his spear.
¨Stopping the hoop
with the spear counts one point.
¨Boys alternate in
rolling hoops and throwing spears.
Pokean or
Jackrabbit’s Hit
Baltimore Area Council
Materials: Three
feathers about 10 inches long. Old sock, rubber band, 3-inch-diameter cardboard
circle, paper punch, masking tape, old rags or pantyhose (for stuffing)
Punch 3 holes
in the cardboard circle. Insert feathers, bending their points and taping them
in place.
Cut off 5
inches from the toe of the sock and stuff with old rags or pantyhose.
Insert the cardboard and feather
disk into the top and fasten with a rubber band.
How to
play:
Players take
turns trying to keep the shuttlecock in the air by hitting it with the palm of
one hand.
The first one
to hit it 10 times without missing wins the round.
As players
get better, increase the number of hits needed to win.
Zuni Stick Kick
Baltimore Area Council
·Cut two colorful
Zuni sticks 12” long from an old broom handle.
·Draw a circle with a
30’ radius on the ground.
·On signal, two
players begin kicking their sticks around the outside of circle.
·First stick around
and across starting line wins.
·Vary by using two
colored socks to kick.
·If stick touches
circle or spectator, the player loses.
Chasing the
Antelope
Baltimore Area Council
üChoose one Scout to
be the antelope.
üHis mission is to
run away from the hunters
üAfter the antelope
has been tagged then the person that tagged him is now the antelope
üIt is fun to have a
costume for the animal
üAnd you do not have
to be an antelope
üYou can be a bear or
a deer or anything that you want or have a costume for.
üThis game is a good
reserve for extra time!
Bear in the Pit
Baltimore Area Council
·Cub Scouts form a
circle.
·One player inside
the circle, with his hands tied behind his back is the Bear.
·While the others
hold hands tightly, the bear tries to get through the ring by force or by
dodging under their arms.
·When he does get
through the ring the others chase him and the first one to tag him is the next
bear.
Bean and Knife
Relay
Baltimore Area Council
Since the Indians ate a lot of
beans and used their knifes daily for hunting here’s a relay!
¨Have an empty cup at
one end and a cup full of beans at the other end.
¨They put as many
beans as they can on the flat side of the knife (I would use a table or butter
knife or even a small spoon) and
¨Then walk to the
other end and put the beans in the empty cup.
¨At the end the team
with the most beans wins.
La Palma (Bolivian Indian)
Heart of America
Council
The Indians of
Bolivia used the tail bones of a donkey or llama (you can use a stick) for this
game.
üSet
the stick up on end in a hole in the ground. Now draw a straight line away from
the stick.
ü
Measure out a distance of 3' from the stick.
üDrive
in a peg.
üDo
this so that the pegs are all 3' apart and in line.
üYou
will need about six pegs, also a supply of tennis balls.
üThe
boys then take turns in trying to hit the stick from the first peg.
üThose
who do, move on to the next peg.
üThose
who don't, stay at one peg until they hit the stick.
üBoys
must throw in their correct order throughout the game.
üThe
first boy to complete the six throws from the pegs wins.
üThis
can also be done on a best time basis.
Indian Hoop Roll
Heart of America
Council
Make large hoop out
of a slender branch, about 1' diameter, by tying ends together. (or use
Dollar Store hula hoop)
Weave stringwork in
the hoop leaving a bull's eye in the center.
Boys line up
Hoop is rolled down
before the line.
Object is to send
lance (stick) or ball through bull's eye in center of string-work.
Who Is The Fastest Brave?
Heart of America
Council
üOne of
the players is to be chosen as the Brave and he has got to be very nippy
(nippy? HOAC’s wprd not mine CD) and fast.
üThe
group forms a big circle.
üIn the
middle place five (2 liter) plastic bottles.
üThe
Brave goes into the middle
üHis
job is to keep the bottles standing upright while the other players try to knock
them over by throwing a ball at them.
ü
Whoever manages to keep the bottles standing for a given time is quick enough to
be the brave
Variation: Try this
game using all sorts of balls, (tennis, football, basket ball, etc.).
Who's The Best Indian
Heart of America
Council
Here is a
thought - read the story of “The Cricket” in One last thing (at the end) and
then play this game CD
ü
Players sit in a circle (outside is best).
üEach
takes his turn telling something he can see, hear, feel or smell from where he
sits.
üNo
repetition is allowed and if a player repeats what another says, or cannot think
of something, he is out.
üThe
game continues until only one is left.
The Ears of the Wolf
Heart of America
Council
Version 1
üA
blindfolded boy stands in the center of a large circle.
üBeside
him is a log or some other solid object.
üOther
boys are given a piece of sticky paper in the color of their group.
üThese
boys circle on hands and knees trying to crawl up silently and place their
stickers on the log.
üIf the
boy in the center hears a sound he calls "Wolf" and points in the direction of
the noise.
üThe
boy caught must start over again.
üPoints
are given to the group which places the most stickers on the log.
üA time
limit should be set.
Version 2
Equipment Needed:
1 blindfold, 1 eraser (or other appropriate object)
One scout in middle
of room, blindfolded with legs crossed and object(eraser) in front of him.
Objective is to
sneak up and take object and get back to the edge of the room.
If Scout in center
hears a noise, he points at the noise
If you are pointed
at, you go back.
Indian Toss Ball
Heart of America
Council
Make ball by
fastening a strong 10-inch cord to an old tennis ball or softball.
Each boy lies flat
on his back with his shoulders resting on a starting line.
Holding the cord of
the ball in his hand and arm at his side, he swings the arm up and over his head
and throws the ball behind him as far as he can.
Boys mark their
point where the ball lands.
Farthest throw is
the winner
Maybe have a target
somewhere and also give appoint for closest to the target.
Comanche Give Away
National Capital
Area Council
This Comanche
games starts with the leaders, or chief drawing a circle on the ground.
The players
stand inside the circle, the leader outside.
He throws
small sticks (craft (popsicle) sticks are the right size) one at a time into the
ring in rapid succession.
The players
try to grab as many as they can.
This game
taught warriors to be alert and quick.
Indian Dirt Ball
Heart of America
Council
Divide Cub Scouts
into two teams and give each boy a yardstick or rolled up newspaper.
Place a tennis ball
in the middle of the playing area.
On the sound of the
whistle each team will try to maneuver the ball to their goal, with their yard
sticks, to earn points (usually 1 point per goal) while the other team tries to
steal the ball and make a goal of their own.
The ball cannot be
batted across the playing area.
The ball must be
rolled across the floor to the goal.
Strict rules
are needed for this on the handling of the yard sticks or newspapers.
American Indian Stone Toss
National Capital
Area Council
Materials:
Six flat rocks about as big as your hand. Eighteen stones about the size of
walnuts
Only play this game outdoors.
Arrange six
flat rocks, roughly one foot apart in a row on the ground. Put a smaller stone
on top of each flat stone. Give each player six small stones. Each player, in
turn, should stand behind a throwing line twelve feet away and toss his six
stones. Observer must stand out of the line of fire.
Score five
points for each stone knocked off. Highest score wins the game.
Indian Hide Out
National Capital
Area Council
One Indian
hides while the rest count to 100. When the group finishes counting, they set
out to hunt.
Whenever
anyone finds the hider, he watches for a chance to join him, while still hiding
from the rest.
As each new
hunter finds the group, he also crowds into the hiding place.
When the last
hunter discovers the hiding spot, the game starts over.
The first
hunter becomes the hider.
Beat The Rap
National Capital
Area Council
Items
needed: A leader, a
timer, a scorekeeper, a gavel, and 12 thumbnail sized rocks.
The
contestants, one at a time, pick up as many of the dozen rocks that have been
placed on the floor as he can in 10 seconds.
He may use
only one hand, and the rocks must stay in that hand.
The timer
calls “go” to start and “stop” at the end of 10 seconds.
The
scorekeeper keeps a record of the rocks picked up and held at the end of that
time.
Winner is the
one that held the most rocks.
Turkey Feather Relay
National Capital
Area Council
Divide the
group into relay teams.
First player
on each team holds a long turkey feather.
At the
signal, each throws his feather, javelin style, toward the finish line.
As soon as
it comes to earth, he picks it up and throws it again from that spot.
When it
finally crosses the finish line, he picks it up, runs back to, and hands the
feather to the next teammate.
Each team
should use different colored feathers.
The first
team to all cross the finish line and to return to the starting position flaps
their arms and gobbles like triumphant turkeys.
Children's Native American
Games
The site
www.apples4theteacher.com has a large selection of Native American games,
all guaranteed to have been played in our land for “untold generations.” The
games were not imported into the US, they were developed by our Native Peoples.
The instructions, background, history, and guidelines for playing (including
victory songs for some) are quite extensive.
Go to
http://www.apples4theteacher.com/native-american/games/index.html or click
on a link below.
Hazard Games
Learn about these two favorite Native American Games - Pa-tol-stick and
Plum Stone.
Guessing Games
Try your hand at these Native American Guessing Games: Ata-a-kut, The
Hand Game, Hiding the Disks, I-ou-tin, and Pu-in.
Ball Games
Native American ball games include: Ball and Racket, Ta Be, Double Ball,
Hoop and Javelin, and Follow My Leader.
Materials found in Baloo's Bugle may be used by Scouters for Scouting activities provided that Baloo's Bugle and the original contributors are cited as the source of the material.
Materials found at U. S. Scouting Service
Project, Inc. Websites may be reproduced and used locally by
Scouting volunteers for training purposes consistent with the programs
of the Boy Scouts of America (BSA), the World Organization of the Scout Movement (WOSM) or
other Scouting and Guiding Organizations. No material found here may be
used or reproduced for electronic redistribution or for commercial or other
non-Scouting purposes without the express permission of the U. S. Scouting
Service Project, Inc. (USSSP) or other copyright holders. USSSP is not affiliated
with BSA or WOSM and does not speak on behalf of BSA or WOSM. Opinions expressed
on these web pages are those of the web authors. You can support this website
with in two ways:
Visit Our Trading Post at www.ScoutingBooks.com or make a donation by
clicking the button below.