February 2009 Cub Scout Roundtable Issue |
Volume
15, Issue
7
March 2008 Theme |
Theme: "When I Grow Up"
Webelos:
Athlete and Engineer
Tiger Cub Activities |
GAMES
Career
Choices
Sam Houston Area
Council
-
On
an old sheet or a large piece of paper, draw a design similar to that shown.
-
Vary
the choices as you like and add or delete choices as needed for the Scouts.
-
Using
bean bags (for the sheet) or pennies (for the paper),
-
Have
each Scout in turn toss the bean bag or the penny onto the drawing.
-
The
Scout must pronounce the career and describe what that career does.
-
Award
points for each correct answer.
-
Assign
some places with extra value points, such as
- Engineer
– two extra points
- Teacher
– three extra points
-
Volunteer
– five extra points
-
The
winner is the first Scout to reach a designated number of points.
Running
Interference
Sam Houston Area
Council
Set Up –
- Create
a playing area by setting up two 30’ long ropes (or tape or cones) on the
ground parallel to each other. They should be a good distance apart.
- Divide
the Scouts into three groups of about equal size.
- Group
1 will be the “senders.”
- Group
2 will be the “interferers” and
- Group
3 will be the “receivers.”
-
Position
the Scouts as follows
- Group
1 stands outside one of the long ropes
-
Group
2 stands in the middle.
-
Group
3 stands on the outside of the other piece of rope.
To play.
- Cubmaster will give Group 1 a
specific message (written on a paper in large writing beforehand)
- Group 1 tries to “send” this
message to Group 3.
- Group 2 tries to interfere with
the transmission of the message.
- Group 1 may only use verbal
clues (i.e., many not write anything down) and may not cross the line.
- Give Group 1 about 20-30 seconds
to plan a strategy of sending the message before the game starts.
- Once started, Group 1 has 20
seconds to transmit the saying.
- Group 2 waves hands, yells,
anything they can so that the message does not get across.
- After 20 seconds, end the
attempts.
- If Group 3 can repeat the
message correctly, Groups 1 and 3 win.
- If Group 3 cannot repeat the
message exactly, Group 2 wins. Rotate two additional times so every Scout gets
to play in each position. This game is VERY loud.
Suggestions for messages –
**Do Your Best
**A Cub Scout Follows Akela
**Obey the Law of the Pack
After the game –
Have Scouts discuss what worked well and what didn’t.
Ask - Isn’t it always true that there is some kind of
interference going on whenever we try to communicate with others? This should
not stop our attempts.
The
Car Mechanic Relay
Sam Houston Area
Council
Divide Scouts into teams and place in lines.
Each Scout in line is a “car” and has something
“wrong” with it.
The Scouts first in line have a flat tire and
can only hop on one leg.
The Scouts second in line can’t go forward and have
to go backwards.
The Scouts third in line have broken steering
wheels and must travel in a zigzag fashion.
The next Scouts have “rusty transmissions” and
have to take three steps forward and two backwards.
The den leader or a parent stands a distance
away and is the “mechanic.”
On signal, Scouts must travel with the “car
problem” to the adult. Once there, the car is fixed and Scouts race back to
their team to tag the next “car.” (Other ideas – windshield wipers are
broken so the Scout has to walk with hands in front of his face, waving; other
tire is flat, so Scout hops on the other leg; etc…)
The first team to get all their cars fixed wins.
Space Shot
Alice, Golden
Empire Council
Each
boy gets a “Space Ship” made by stapling or gluing two paper plates
together.
They
each add a name and decorate their ship with markers.
Each
boy can describe where his ship would be heading if he grows up to be an
Astronaut or Time Traveler.
Boys
take turns throwing their ship out into space and try to go through the circle
made by bending a wire hanger into a circle and hanging it from a doorway.
This
could be a team game, with each team scoring a point each time one of their
ships makes it through, or they can just have fun!
Balloon Rocket Flight
Alice, Golden
Empire Council
There are lots of variations of this idea, but here is one
from the American Museum of Natural History – Great fun, so make sure you
have plenty of long balloons!
Materials:
Balloons—long,
thin type
Clothespin—spring
type
Drinking
straw
String—at
least 5 feet long
Tape—Scotch
or masking
Directions
1.
Inflate the
balloon, but do not tie it. Instead, use the clothespin to clamp it shut
securely.
2.
Release the
clothespin. What happened?
3.
Reinflate the
balloon and clamp it shut with the clothespin again.
4.
Thread the string
through the drinking straw. Tape the long side of the balloon along the length
of the straw.
5.
Either tape the
ends to two opposite walls or have two people hold the ends. Whichever you do,
make sure the string is taut.
6.
Slide the
balloon-straw assembly along the string until the clamped end reaches the wall
or the end of the string held by a person.
7.
Release the
clothespin.
Explanation:
A rocket's movement depends on Newton's
Third Law of Motion: For every action there is an equal and opposite reaction.
When a rocket blows out gas at high speed in one direction (action), the rocket
is pushed in the opposite direction (reaction). The gas pushes against the
rocket and the rocket pushes back just as hard against the gas.
The
balloon works the same way as a rocket does. The compressed air (gas) inside
the sealed balloon pushes outward in all directions, but as long as the gas
can't go anywhere, neither can the balloon. As soon as you release the
clothespin, the gas blows out the back at high speed (action). It pushes the
balloon away in the opposite direction (reaction).
A
space rocket works in basically the same way as a balloon rocket except that a
space rocket doesn't expel all the compressed gas at once. It burns fuel to
resupply the compressed gas and keep the reaction going over a longer period of
time.
Looking Ahead
Alice, Golden
Empire Council
Divide into several teams, use family groups, dens, or those
seated at the same table. Give
them a list of questions to answer: Some examples are:
- What
one thing do you think will be different in 20 years?
- What
kind of money do you think we will be using?
- Do
you think we will still use wires or cords for electricity?
- Will
people still use cell phones and computers, or do you have a different
idea?
- How
about houses?
- How
about transportation?
Have each table or group report on what they decided.
Dress
for Success Relay
Oregon Trail Council
Materials:
List of careers that will be called
out
Large box filled with two items per
career
To play:
Divide
boys into two or more teams.
The
leader calls out the name of a career; the first boy runs to the box and finds
two items for that career.
He
puts them on, runs back to his team as fast as he can,
He
removes the items and gives them to the next boy.
The
leader calls out another career.
The
second boy runs to the box, places the items from the first boy into the box,
and takes out items for the second career.
The
game continues until every boy has run at least once.
What Do I Do Charades
Alice, Golden
Empire Council
Prepare a list of different occupations and cut into
slips. One at a time, boys or even
parents come up, choose a slip and act out that occupation. If you divide into teams, it will be
even more fun!
Rancher, Teacher or Astronaut?
Alice, Golden
Empire Council
Each family, den or individual gets a piece of paper and a
pencil. They must list as many
occupations as they can think of in a given time.
Four
Corners
Donna, wife of
Baloo
Pick four corners or spots and give each spot a
name of a career (Engineer, Fire Fighter, Police Officer, Teacher).
Place a sign in each corner with a picture of a
person in the career for that corner.
Gather the kids together and point out the four
corners and their names.
Choose one child to be "It".
"It" stands in the middle of the area
or room, covers his eyes, and counts to 20 while the other players run to the
corners.
Keeping his eyes closed, "It" calls
out the name of a corner.
Everyone in that corner is out of the game.
"It" closes his eyes and counts again
while the remaining boys all run to a corner again.
The game continues until only one person is left
who then becomes "It" for the next round.
Geometry
Sam Houston Area
Council
Materials – Tie several shoestrings together to
form a circle. Have several sets of circles.
Direction –
Divide
Scouts into teams so each team will have a shoestring circle.
All
the Scouts must use both hands to hold the shoestrings.
The
team is asked to form an equilateral triangle, or some other simple shape.
However,
no Scout may talk during the activity and everyone must continue to hold the
shoestrings with both hands.
Once
successful, ask the Scouts to form other shapes.
An
alternative for the older Scouts would be to ask them to do this activity with
their eyes closed.
Passing
The Buck
Catalina Council
Equipment: A glove, a beanbag, a small rubber ball, or any other tossable object.
The Play:
-
Have
everyone stand in a circle.
-
The
‘buck’ is a small object that can be tossed easily from player to player - a
glove, a beanbag, a rubber ball.
-
Toss
the buck to a player in the circle.
-
The
person catching the buck must begin to tell a story - something made up on the
spot.
-
The
player holding the buck tosses it to another player who must catch it and
continue the story.
-
The
story can take any form just as long as there is an attempt to connect it to
the last player’s contribution.
-
Players
must not break the flow of the story no matter how fast the buck is passed.
-
Those
who have the buck must speak - if only a few words —and then they can
toss it to another.
Paper-Stacking
Catalina Council
Equipment: As much scrap
paper as possible
The Play:
-
Clear a large, open space in the room.
- Divide the group into two teams or into several
small ones.
- Each team gets an equal pile of paper with which
to build a tower. No other materials — no staplers, tape, or glue can be
used to construct the tower.
- Papers should be folded to reinforce
construction.
- The tighter the paper is folded, the stronger it
gets but it also gets smaller.
- Loosely folded paper might provide large
building elements, but the construction will be more fragile.
- The team that builds the highest tower wins an
award.
- Award citations, also, for the cleverest
construction techniques and the most architecturally beautiful.
Variation:
- Have the entire group work together to build the world’s
largest paper building.
Wrap-Ups
Catalina Council
Equipment: Fabric scraps, String of yarn
- For this game, collect as many
fabric scraps as you can, the more the better.
- Push all the furniture to the
corners of the room to create an open space.
- Place the fabric scraps and
string in the center of the space.
- Have each person pick a body
part to transform using fabric scraps.
- To get started, suggest that
they can wrap and stuff fabric to create cone-heads, huge clown feet, great
muscular arms, and fat stomachs.
- Fabric might be wrapped around
limbs or tied on with string.
- Coats and jackets can be worn
over new body shapes to complete the transformation.
- After these creatures have been
created, organize a parade through the room.
Living
Clay
Catalina Council
Each person selects a partner. One person becomes a blob of
clay, and the other becomes the sculptor. The sculptor molds and forms the
human clay into any shape possible without hurting the clay. Arms can be
turned, legs can be bent, heads can be tipped, and faces can be pushed into
strange expressions. The clay may resist any unreasonable positions. When the
sculptor is finished, the creation may be put on exhibit. After the exhibit,
sculptor and sculpture should switch places.
Variation:
Divide the entire group into smaller groups of five or six.
One person in each group is selected as the sculptor and the others become the
clay. The sculptor uses all the others, intertwining limbs and bodies, to form
a single sculpture using the entire group as clay.
Balloon
Hot Potato
Oregon Trail Council
Materials:
- One balloon for each activity
message
- paper, pen
Preparation:
-
Write
messages on paper,
-
Slip
one message into each balloon, and
-
Inflate
the balloons.
-
Possible
messages
-
Recite the Law of the Pack
-
Give the Cub Scout handshake to all den members
-
Say the Cub Scout Promise
The Play:
-
Den
members stand in a circle.
-
The
den chief starts the game by handing a balloon to the first boy.
-
Boys
pass the balloon around the circle until the den chief or denner says, “Stop.”
-
The
Cub Scout holding the balloon then pops the balloon by sitting or stomping on
it.
-
He
performs the indicated action.
-
Repeat
with next balloon.
WHAT
AM I?
Great Salt Lake
Council
Materials: None
Formation: The Cubs sit in a circle.
-
One
Cub goes outside the room; while he is away the others decide what he should be
when he comes back.
-
If
they decide on a policeman, for example, they call him back and he has to ask
each Cub in turn what he has to buy for himself.
-
One
will say black boots, another a whistle, another a flashlight and so on.
-
If
the shopper goes right around the pack without guessing what he is, everyone
tells him what he is, and then he picks someone else to go out of the room.
BLAST
OFF
Great Salt Lake
Council
-
Cub
Scouts sit in chairs scattered around the room.
-
Each
is given the name of a planet - Venus, Saturn, Mars, Jupiter, Earth, etc.
-
One
boy is picked to be Mission Control. He stands and says “Countdown”... walking
around the room, he calls out the names of various planets.
-
When
a Cub Scout hears the name of his planet, he gets up and walks behind Mission
Control.
-
When
most of the Cub Scouts are out of their seats, Mission Control shouts “Blast
Off’.
-
At
this, all Cub Scouts - those sitting and those following Mission Control - must
find new seats.
-
The
last Cub Scout to find a seat is the new Mission Control.
VISIT
TO THE FARM
Great Salt Lake
Council
-
Players
stand in a circle. One person volunteers to be the Farmer and is blindfolded.
-
The
Farmer spins around slowly in the circle and then points at someone and names
any farm animal.
-
The
person who is pointed out makes the sound of the animal named, and the Farmer
tries to identify who made the sound.
-
If
he is successful, the person named becomes the Farmer, and the old Farmer joins
in the circle.
-
Players
who make farm sounds may disguise their voice any way they want to.
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