July 2008 Cub Scout Roundtable Issue |
Volume
14, Issue
12
August 2008 Theme |
Theme:
S'MORE SUMMER FUN
Webelos:
Forester & Naturalist
Tiger Cub
Activities |
GAMES
Marshmallow Shooter:
Alice, Golden Empire Council
Materials:
38 inches of ½ “ PVC pipe, cut
into: 6-5 inch pieces, 1-8 inch piece;
2- elbow bend PVC connectors
2 – T-shaped PVC connectors
2 – end caps
PVC cutter
Miniature Marshmallows
Instructions:
·
First cut the
pieces.
·
Lay out the pieces
as shown below and then just connect each piece.
·
Sand the mouthpiece
end so you won’t get cut – that’s the top piece that is uncapped.
·
DON’T glue the
pieces together! You can also decorate your shooter, using colored tape,
stickers, acrylic paint or magazine cut-outs and watered down glue – but be
sure not to glue the connection points together – in case you have to clean
out sticky miniature marshmallows.
Some tips:
ü
Don't eat your ammo.
ü
Pick
up the marshmallows when you're done - they're very likely bad for animals. If
the marshmallows get wet, the sugar makes a big mess.
ü
If
you don’t have a PVC cutter, just get a piece of nylon string about 2 foot long
loop it around the pipe and alternately pull each end back and forth the
friction and abrasiveness of the string will make a smooth cut, just be careful
to keep straight.
ü
Try
shooting various ways – you might even adapt your shooter to shoot two
directions at once!
Capture the Moon
Alice, Golden Empire Council
This is a variation on Flashlight
Tag, but using a soccer ball as the “moon” that must be captured.
Equipment:
Soccer ball
Flashlight
Open area and a dark night
How to
Play:
ü
One
player is the “astronaut” and stands near the soccer ball “moon,” while other
players run and hide when he yells “Blast Off!”
ü
He
counts to 29 (for the lunar cycle), then yells “Full Moon” and turns the
flashlight on the soccer ball.
ü
Players try to grab the “moon.”
ü
The
astronaut can turn off the flashlight between tags, and try to sneak up to the
hiding players.
ü
Any
player caught in the “light of the moon” (flashlight) is out.
ü
Winner is either the first to grab the ball without being caught in the
flashlight beam, or the last one left.
ü
He
then becomes the new astronaut.
Outdoor Nature Hunt
Capital Area Council
Directions
P
Make up a list such
as the one below for each boy.
P
Boys can hunt in
pairs in your backyard or in the park.
P
See which pair can
find the most within a limited amount of time.
A Sample List
Something alive that flies
A cup of wet sand
A worm
A cup of pink water
Five maple leaves
Three rocks at least two inches in
diameter
A piece of string
A dandelion
Swinging Comets
Alice, Golden Empire Council
This is great fun to play in the
dark – it makes use of the way our eyes work – we actually see a comet “tail”
behind the swinging ball. I remember playing with this homemade toy – it was fun
even without glow in the dark paint! Alice
Materials:
Tennis Ball
Acrylic paint (optional)
Glow in the Dark Paint
Craft Knife (ADULT only)
Heavy duty string (for added
fun, look for Glow in the Dark string at Craft stores)
Tacky Glue
A Dark Night and Open Space
Directions:
·
Decorate the ball
with acrylic paint and/or cover the dry ball with glow in the dark paint.
·
Let dry.
·
Adult cuts a
half-inch slit in the ball.
·
Take a 30 inch
length of string, fold in half and double knot.
·
Squeeze the ball so
the slit will open up, and insert the knot end of the string into the hole.
·
Add a squirt of
tacky glue to secure the string.
How to
play:
Hold onto the
looped string and swing your “comet” around, or have a contest to see who can
toss their comet the farthest. (If the glow fades, just use a flashlight or
make a quick trip into the house to renew the glow in the dark)
CLASSIC GAMES
Utah National Parks
This is a great time to play all
those outdoor games we remember as a kid and also some new ones to teach the
group. Make up new twists to keep everyone interested. Really have FUN with
them!
P
Kick the Can
P
Capture the Flag
P
Kickball
P
Sardines
P
Red Rover
P
Tag (Any variation,
make up your own!)
P
Hide n Seek
(variations: chain, flashlight)
P
Rock Paper Scissors
tournament
MOSQUITO BITES
Utah National Parks
?
“IT” pursues the
other players and tries to touch one of them.
?
When one has been
touched, he must keep his hand on the spot where he was touched and pursue the
others.
?
His hand cannot be
freed from this spot until he has tagged someone else.
?
The idea is to tag
players in inconvenient places - knee, ankle, elbow, etc.
SUMMER VACATION
Utah National Parks
This is usually a pack event,
but variations can make it usable for dens.
For teams of
eight players this is played like a relay race with the following variations:
# 1:
has a flat tire,
so he hops on his right foot.
# 2:
has a flat tire,
so he hops on his left foot.
# 3:
can only go in
reverse so he goes backwards.
# 4:
has water in gas
and goes two steps forward and one step backward.
# 5:
must be cranked
every fourth step, so he stops and cranks himself.
# 6:
won't go, so
# 7:
pushes him.
# 8:
runs fine.
Team to
finish first wins.
Find The Leader
Sam Houston Area Council
This game is a big hit with
younger players
but it can be just as entertaining with a
group of adults.
Players:
At least 4 (best with 6 or more.)
The
Object: To guess who’s
leading the group.
How to play:
«
One player, the
guesser, goes to another area out of hearing range while the remaining players
sit in a circle and select a leader (quietly!)
«
The leader then
initiates a series of motions – hand movements, claps, foot stomps, and so on –
which the other players copy.
«
The guesser is then
called back to watch the group.
«
The leader must
change the movements every five to twenty seconds.
«
The followers try
not to give away the leader with their eyes.
«
The guesser gets
three tries to identify the right person. Change leaders and play again.
Light – No Light
Sam Houston Area Council
Equipment:
Flashlight
ü
Players line up
across one end of a large, open, wooded playing area, while one player stands at
the other end holding a flashlight.
ü
The object of the
game is to be the first player to move from one end of the playing area to the
other, past the person holding the flashlight.
ü
The player with the
flashlight stands with his back to the other players. Every 5 seconds, he turns
around and shines the light to scan the area for 3 seconds. If a moving player
gets caught by the light beam, he must return to the start. Stationery players
remain where they are.
ü
The first person to
successfully move past the person with the flashlight becomes the light for the
next round.
Variation:
The player with the flashlight keeps the flashlight on, and continually scans
the playing area. Advancing players dress in dark clothes. If caught in a beam
of light, a player must return to the start.
Lighthouse
Sam Houston Area Council
«
One of the players
is the lighthouse, parked at one end of the hall. Half the group are rocks and
they are spaced around the floor, with a gap between each of them. The rest of
the group are ships that have to make their way, blindfolded, through the rock
to the lighthouse.
«
On “Go,” the
lighthouse goes “Woo-Woo” to guide the ships. The rocks go “Swish-Swish,” very
gently, to warn the approaching ships of danger, and the ships are supposed to
sail between the rocks to the lighthouse beyond.
«
If a ship hits a
rock it sinks and stays where it is.
«
When all the ships
arrive at the lighthouse, the two halves of the group switch sides: the rocks
become ships and the ships become rocks and they have a replay.
The Frog Hop
Sam Houston Area Council
ü
Draw a finish line
about 25’ from the start and line the players up about 3’ apart.
ü
At “Go” they race by
jumping first to the right, then to the left, then straight ahead.
ü
This procedure is
followed until someone crosses the finish line.
Natures Sounds
Sam Houston Area Council
The group sits quietly in a
clearing in the woods. Each person listens, writing down all of the nature
sounds he hears - the wind, birds, insects, leaves rustling, etc. (each sound
must be specifically identified). After a 5 or 10 minute time limit, each player
reads his list. The longest correct list wins the game.
Birds On A Telephone Line
Sam Houston Area Council
ü
Divide into two
teams.
ü
String a clothesline
from one side to the other at shoulder height of the average person.
ü
Clip 20 or more
round topped clothespins onto the line. (The pins are the birds and the
clothesline is the telephone line)
ü
On signal, the first
person in each team runs to the line, removes a pin with his teeth (no hands),
brings it back to his team and drops it in a sack.
ü
The first team
finished wins.
Log Rolling
Sam Houston Area Council
«
Tape two oatmeal
boxes together to make a log or use a large mailing tube.
«
Use dowel or
yardsticks to roll it.
«
Form relay teams and
have a relay race pushing the log across the room, around a chair and back to
the starting line.
Shadow Stomp Game
Sam Houston Area Council
This game is like a game of tag,
but a bit different. In this game,
“It” must stomp on the other
players’ shadows instead of tagging him.
What’s In The Picnic Basket?
Sam Houston Area Council
(A quiet game for after all that
running around)
Players: 2 or more
Sit in a circle or around a picnic
table. The game begins by imagining you have a very large picnic basket. The
first player recites the sentence “I’m going on a picnic and I’m bringing
_________.” The player must fill in the blank with an appropriate word that
begins with the letter A, such as “apples” or “American cheese.”
The second player must repeat the
sentence just as the first player said it and add an item that begins with B.
For example, “I’m going on a picnic and I’m bringing apples and bread.”
The game continues around and
around with each player repeating the complete list of items and then adding
something with the next letter of the alphabet.
As the list becomes longer it is
more difficult to remember. (If players agree beforehand, the letter X and other
difficult letters like Q and Z, can be left off the list or the items for those
letters can be chosen by the group.)
If a player makes a mistake, he is
“out.” The winner is the last person left, providing he can repeat the whole
basketful of items without a mistake.
A simpler version of this game
would not require alphabetizing. Instead, kids can pack the picnic basket with
any appropriate item. When a player misses an item, the next player starts the
list over. Players are out of the game after making three mistakes. The last
player remaining is the winner.
Moonball
Sam Houston Area Council
Materials:
Beach ball
P
Players form a
circle.
P
Toss the ball into
the circle and see how long the group can keep the ball in the air (count the
number of hits).
P
If the ball hits the
ground, start again and try to improve your record.
Problem solving –
When the ball hits the ground, ask
the group what they think will help them do better. Have them try some of their
suggestions.
Fox And Geese
Sam Houston Area Council
Fox and Geese games originated in
northern Europe during the Viking Age.
Fox and Geese is a chase game that
is played on a circle rather than in one. Eight or more players are needed. One
is the fox and the rest are the geese.
To prepare for the game, a circle
is drawn (at least 30 feet in diameter) and cut into 8 or 10 equal pieces, like
the spokes of a wagon wheel. This can be done in the snow, in the sand or with
chalk on a black-top or playground surface.
The player chosen to be the fox
begins the game in the center of the circle (his den) and the geese pass along
the spokes and rim of the wheel. When a player thinks he has a chance, he can
run up the spoke toward the den to tease the fox into chasing him.
At the signal, the fox starts
chasing the geese. All the players must stay on the lines at all times. Should
two geese meet, they may maneuver carefully around each other but they must not
step off the lines. When the fox catches up with a goose, he tags the goose that
then joins the fox in hunting the other geese. The last goose left is the winner
and becomes the fox for the next round.
SEMICIRCLE SOCCER
(A Semi-cooperative Game)
Utah National Parks
The idea for
this game came from a game called Konta Wai in Papua, New Guinea.
In Konta Wai,
two semicircles of about five players each stand facing each other about 12 feet
apart. The fruit of a local tree is thrown, lifted like a hockey puck, or batted
back and forth between the semicircles with the use of sticks. The main object
of the game is to try to prevent the fruit from passing through one's own
semicircle of players. Semicircle Soccer takes off from here and adds a few new
wrinkles.
To play:
«
First form two
separate semicircles, of four or five players each by linking arms around the
next person's waist.
«
Semicircles begin by
facing each other and kicking a sponge soccer ball back and forth.
«
The objective of
each team is to prevent the other team from kicking the ball through its
semicircle.
«
However, both
semicircles are mobile.
«
They can move at
will and can kick the ball from anywhere on the play space.
«
They can even
attempt to get around behind the other semicircle in order to kick the ball
through their unit in a rear attack.
«
Additional
semicircles and balls can be added for more action.
GET WET!
Utah National Parks
Squirt-Tac-Toe
·
Make a tic-tac-toe
board on the sidewalk with sticks or chalk.
·
Each player use a
water squirter to make the X's and O's.
·
Work quickly,
because when an X or O dries up, it doesn't count!
·
The hotter the day,
the quicker you have to be.
Marathon
Melt
·
Divide into pairs.
·
Everyone has to keep
one hand behind his back.
·
Each pair gets one
ice cube.
·
See which pair can
find a way to melt the ice cube first!
Clap and
Splat
·
Toss a water balloon
straight up, and see how many times you can clap before catching it.
·
Take turns. If you
drop the balloon and it doesn't break, you get to go again.
·
If the balloon
breaks, you're out.
·
The person who can
clap the most times and make a successful catch wins.
Soapy Toes
·
Fill a kiddy pool
with soapy water.
·
Dump in a bunch of
marbles.
·
Set up chairs around
the pool and dip in your feet.
·
See who can fish out
the most marbles with his toes!
Wet Potato
·
Pass around a bucket
of water while music plays.
·
When the music
stops, whoever has the bucket dumps it on his head!
Save the
Soda
·
Each player gets 3
sponges and an empty 2- liter soda bottle.
·
Set up the bottles
on the ground.
·
Each player tries to
protect his own bottle while trying to knock down the other players' bottles
with the sponges.
·
The player with the
last standing bottle wins!
Rainy
Relay
·
Try to pour water
from your paper cup into a partner's cup.
·
The trick? You both
have to hold the cups on your heads!
Balloon
Bombs
·
Players stand in a
circle, an arm's length apart.
·
Start passing water
balloons quickly around the circle (You may have to toss them).
·
If a balloon breaks,
the last person who touched it has to sit down, and play continues over his
head.
·
The last person
standing wins.
POOL GAMES
Utah National Parks
If you want more water games, see
last month's issue for "H2Ohhhh!!" I do not think any pf these are repeats. CD
Tug-Of-War
ü
Play in water that
is chest deep for Cub Scouts.
ü
If playing with
adults, divide them equally between the teams.
ü
Use a sturdy rope,
with a colored ribbon tied to the center of the rope.
ü
Anchor a float or
other permanent marker to show the center of the play area.
ü
Play like standard
tug-of-war with the winner being the team that pulls the other team past the
center float.
Duck Tag
ü
This tag game is fun
for even the nonswimmers because it does not require special skills and can help
them feel comfortable in the water.
ü
Play in water no
higher than waist deep and in an area with a level bottom.
ü
Play like regular
tag, except that a player is safe if he ducks completely under water when “it”
tries to tag him.
ü
A player does not
have to stay under water more than two seconds, and then can safely come up
without being tagged.
ü
“It” must go after
someone else when his quarry ducks under water.
Dodge Ball
ü
Play in waist to
chest-deep water.
ü
Divide players into
two teams.
ü
One team forms a
large circle, and the other team gets inside.
ü
The circle players
try to hit their opponents with a beach ball or soft foam or rubber ball.
ü
Score one point for
each hit.
ü
The inside players
are allowed to swim in any direction or go under water to avoid being hit, but
cannot leave the circle.
ü
Outside players
cannot advance forward to hit a player.
ü
At the end of a
specified time, teams change places.
Sharks And
Whales
ü
Play in waist to
chest-deep water.
ü
Divide group into
two teams, the “sharks” and the “whales.”
ü
The teams line up
facing each other about 10 feet apart.
ü
Behind each other is
its home base – the side of the pool or a rope tied to buoys, or other
designated area.
ü
When the leader
calls “sharks” they swim or run after the whales, trying to tag them before they
reach their base.
ü
If a whale is
caught, he must join the sharks for the next round.
ü
Leaders should
alternate the calls of “sharks” and “whales”.
ü
The team with the
most players after a specified time is the winner.
Paddlewheel Push
ü
To play this water
game you will need at least one foam or plastic kickboard but more boards will
allow more boys to play at the same time.
ü
Pair off, trying to
match basic size and strength of the boys.
ü
Play in waist deep
water.
ü
Opponents grasp
opposite ends of a kickboard.
ü
On signal, both boys
start kicking, trying to force the opponent backward.
ü
Boys should not
stand and shove the board, but should swim and kick legs to move forward.
Memory Game
Capital Area Council
This is a good one in which to
involve the parents and siblings and is especially easy to play on a hike or
while
you are resting after lunch.
Materials Needed:
None
Directions:
1)
One person
starts the game by saying: “As I was traveling through the woods, I placed an
apple in my bag. (or anything that begins with the letter A).
2)
The next player
says “As I was traveling through the woods, I placed an apple and a balloon in
my bag.”
3)
Each additional
player must repeat what was named and add to it something from the next letter
of the alphabet. Mistakes make it funny!
Outdoors Alphabet Game
Capital Area Council
Divide the
den into two teams and give each a paper and pencil. Set a timer for six
minutes and ask the boys to write down items in the outdoors that begin with
each of the letters of the alphabet.
Materials found in Baloo's Bugle may be used by Scouters for Scouting activities provided that Baloo's Bugle and the original contributors are cited as the source of the material. |
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